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 Isles of Dread

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Denerick99

Denerick99


Posts : 50
Join date : 2017-08-03
Age : 44
Location : Selleck washington

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PostSubject: Isles of Dread   Isles of Dread Icon_minitimeMon Jul 12, 2021 10:12 pm

Isles of Dread Campaign

Player Characters:

Amanda – Farland Hanali, Female Elandrin Druid of the Wildfire circle 4th level. Originally from a now lost grove when her master died, later meeting her lizardman companion Xoakrak in the Feywild while searching for a purpose in life. Choosing to help Xoakrak in his quest of finding allies to help his tribe regain their old fortress back from Sahuagin raiders. But derailed from this by becoming lost, stumbling into a Wild elf settlement and being sent away to Sigil the city of doors by the Wild Elf leaders.

Mikey – Xoakrak Lizardman male Barbarian who follows the Path of the Beast 4th level. Hailing from a unknown prime material plane, Xoakrak was charged by the Queen of his tribe to find Allies to help them regain their ancestorial coastal fortress from Sahuagin raiders. But during his travels through the Black Mire, Xoakrak accidently crossed into the Feywild where he met the equally lost and wandering Elandrin, Farland Hanali. They teamed up and eventually came to a wild elf settlement and where quickly ushered through a portal to the city of doors, Sigil

Jon - Baz Tiefling male Wild mage Sorcerer 4th level. Currently employed by Onyia Evermoor, a half elf wizard, owner of the Far Away Curiosities, has been charged with gathering a group of adventures together to help her recover the powerful Staff of Winter. A member of the Sensates, Baz was “volun-told” to help Onyia Evermoor as a part of his duties to the organization.

Harp – Wrogarr Gracken, Human male Twilight Cleric of Ilmater 4th level. Awaken in an abandoned alleyway in Sigil, City of Doors. Here he meet Farland, Xoakrak and Baz, eventually accepting their quest as his own.

NPCS:

Onyia Evermoor – older Half elf woman, powerful wizard, with greying hair and focused demeaner. Owns Far Away Curiosities, a curiosity/magic shoppe found in Sigil the city of doors near the famous Great Bazaar. Seems to be in charge of some kind scholarly warehouse/museum and employees many other scholars. Has asked the adventures to travel to the Plane of Water, specifically to a group of islands there called the Isles of Dread. There she hopes they will assist a human man named Captain Aubreck Drallion recover his personal effect from a derelict ship. The captain has promised Onyia that his personal effects contain a map that will lead her to the Staff of Winter that she is seeking.

Captain Aubreck Drallion – Human male, older, greying hair, downtrodden sea captain that calls the port city of Saltmarsh his home. A few years ago, Captain Drallion was a wealth commander of several ships, who had decided to transfer his HQ from the corrupt port city of Ember Bay to the growing town of Saltmarsh. While Captain Drallion was in Saltmarsh securing lodgings and logistical warehouses and such, the lead ship of his fleet, Emperor of the Waves, was lost at sea, along with all the captains personal effects (many he claims where property deeds & promissory notes worth up to 100,00o gp). Recently the remains of the Emperor of the Waves was found 6 days away from Saltmarsh, through Devilman’s Channel near Spine Island. Captain Drallion contacted and convinced Onyia Evermoor that his personal effects contained a map and information that would guide her to the Staff of Winter’s final resting place. She has agreed to fund an expedition in exchange for the information of the Staff. Captain Drallion has offered 10% reward to the adventures of the total value of recovered goods from the Emperor of the Waves.
The adventures have agreed.

PLACES:


Sigil, city of Doors – Central city and possibly central plane to the Multiverse, depending on who you ask. A massive trade & manufacturing city with few natural resources, the city completely depends on the multiple portals (i.e. Doors, gateways and such) that intersect and congregate in the city. These portals go everywhere in the Multiverse, Prime material Planes, Outer planes and beyond. Some are stable, some are not. Most require Keys, some do not. Ruled by the mysterious Lady of Pain and her Dabius children, governed by aliment based Factions, inhabited by everyone and everything from Avatars of gods, to the strange hivemind cranium Rats, Sigil is one weird mindfuck of a town, berk.

Plane of Wate
r - The Plane of Water is located in the Inner Planes and is the home for water elementals, cruel and intelligent creatures, an endless ocean, and ancient civilizations far below its surface. While typically thought of as an ocean, there are huge currents and expanses that are made up of freshwater, swamps and more. Finding yourself in the Plane of Water, while it is far more hospitable in the immediate term than other Inner Planes, is a dangerous proposition unless you have some way to breathe water.

Saltmarsh
– A growing port town on the Isles of Dread in the Plane of Water.

The Wicker Goat Inn – the original Inn in Saltmarsh. 4 stories tall, white with dark trim. 2 large hearths along with a oversized bar manned by 3 bartenders and a massive kitchen, this place is very popular and capable to hosting large amounts of guests and offers live music.

Mariner’s Guild house
– found in Saltmarsh’s dock/warehouse district, it is a large well built building that boasts large conference rooms, supple library and scholar crew, a member’s only tavern and sleeping arrangements for guild members.

Sea-grove of Obad-Hai
– Open to the air and set in a grove outside of town, the sea-grove is gathering place for seagulls, sailors and swamp folk, as well as an information market for traders and trappers. Ferrin Kastilar (male halfling druid) a somewhat melancholy individual of middle years, tends to the shrine with his bullfrog companion, Lorys.
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